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GOVERNMENT OF INDIA
MINISTRY OF INFORMATION & BROADCASTING
LOK SABHA
UNSTARRED QUESTION NO.4196
TO BE ANSWERED ON 18.03.2026
ROLE OF WAVES
4196. SHRI ASHISH DUBEY:
Will the Minister of INFORMATION AND BROADCASTING be pleased to state:
(a) whether the Government has assessed the role of WAVES (World Audio Visual and
Entertainment Summit) in promoting Indian content, creators and production capabilities on
global platforms;
(b) if so, the steps taken by the Government to leverage the outcomes of the summit for the
export of Indian audio-visual content;
(c) whether the summit supported job creation and skill development in the Media and
Entertainment (M&E) sector;
(d) if so, the details of the proposed measures to follow up on the findings thereof;
(e) whether the summit deliberated upon the lack of proper guidance for talent and the absence
of skill development programmes in the entertainment sector in regional languages particularly
with reference to Jabalpur; and
(f) if so, the details thereof and if not, the reasons therefor?
ANSWER
MINISTER OF STATE FOR INFORMATION AND BROADCASTING AND
PARLIAMENTARY AFFAIRS.
(DR. L. MURUGAN)
(a) to (f)
The World Audio Visual & Entertainment Summit (WAVES) 2025 was organised in line with
the Government’s vision of making India a global hub for content creation under the “Create
in India, Create for the World” initiative. The Summit provided an integrated platform for
Indian creators, producers and startups to engage with global buyers, investors, OTT platforms
and technology leaders from over 100 countries. It witnessed participation of more than 1 lakh
people and featured over 140 sessions including plenaries, masterclasses and breakout sessions
with global industry leaders.
The Creatosphere, attracted over 1 lakh registrations from creators across India and over 60
countries in multiple creative sectors including animation, gaming, VFX, XR, music and digital
media. Around 750 finalists were showcased at the summit. The WaveX startup initiativeshortlisted 30 startups for pitching sessions where around 100 startups showcased their
products and solutions during the summit. The WAVES Bazaar a year-round global
marketplace for film, television, animation, gaming, XR and digital content sectors. The
platform has over 4000 registered buyers and 6000 sellers facilitating business-to-business
meetings, generating potential business leads and investment discussions.
In knowledge sessions and master classes held during the Summit, participants had several
deliberations. This included discussions on skilling the youth, and creating inclusive pathways
for regional and vernacular storytellers to reach global platforms.
The creators identified through Create in India Challenges, WaveX & Waves Bazaar were
provided opportunities for showcase and business, through WAVES Bazaar outreach activities.
These included several international platforms like the International Film Festivals at
Melbourne, Toronto, Venice, Busan; Tokyo Game Show and the Expo 2025 Osaka. It also
included domestic programmes like India Joy, India Game Developers Conference and IFFI.
The Government continuously assesses impact of its various programmes and initiatives
including WAVES 2025.
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